![]() Bear in mind that Chaos Knight is the exception because his Phantasms are strong illusions that are immune to abilities that can instantly kill illusions. ![]() Once he buys Aghanim's Shard, Dazzle's Poison Touch can hex enemies, and hex can instantly kill illusions, making Dazzle strong against heroes who rely on illusions.Dazzle, in general, does well in lane against any solo strength hero with low armor.Shallow Grave and Town Portal Scroll is a reliable escape if the enemy does not have a stun to interrupt channeling.Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.Bad Juju will cause both, Io and it's tethered target to lose armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.And unlike Io who doesn't get healed while using Tether, Shadow Wave will always heal Dazzle no matter on which of his allies he uses it on. Aghanim's Scepter upgraded Shadow Wave can bounce on both, Io and it's tethered target, causing them both to take damage and to be attacked by Dazzle. Shadow Wave will always hit both, Io and it's tethered target if they are near the ally Dazzle uses Shadow Wave on, while healing Dazzle's allies near them.Io's damage output is one of the weakest, therefore Dazzle will have plenty of time to save an ally with Shallow Grave from gank by Io and it's tethered target.Aghanim's Shard upgraded Poison Touch can also hex both, Io and it's tethered target, preventing them from escaping with Relocate, and also disarming them, silencing them, muting them and rendering them helpless against Dazzle and his allies. Poison Touch allows Dazzle to harass both, Io and it's tethered target on lane.Ghost Scepter can later be upgraded into Ethereal Blade which can let enemies burst either Dazzle or any of his allies before he gets to save them with Shallow Grave. Ghost Scepter is more effective against Dazzle than other intelligence heroes because Dazzle has no abilities that let him deal magical damage at all. ![]() This can be used to kill an almost-dead enemy who is under effect of Shallow Grave, thanks to the small 50 damage inflicted on landing. Eul's Scepter of Divinity can be used to cyclone an enemy affected by Shallow Grave, wasting a large part of the duration, and giving time to zone Dazzle away so he can't help any more: Using a Cyclone Dazzle at a crucial point will prevent him from helping his allies.Dagon along with other quick nukes can snipe low-health allies before Shallow Grave's long cast animation completes.Diffusal Blade burn Dazzle's mana quickly, rendering him useless.This forces Dazzle to spend his meager support farm on expensive Eul's Scepter, Lotus Orb, or Guardian Greaves. Orchid Malevolence and Bloodthorn can silence Dazzle, either to kill him or block his spells in critical moments.Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave.Some heroes with extreme range, like Zeus, Invoker or Clockwerk, can snipe your allies from anywhere after your Grave has expired.Bloodseeker's Thirst, Rupture, and huge AoE silence Blood Rite can fare well against Dazzle.Dazzle is weak against summons (especially ranged ones) because of Shadow Wave's unreliability as an area nuke.Doom can completely shut down Dazzle through Doom, as it prevents him from casting his abilities and, by extension, gaining Bad Juju stacks.
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